Interactive Render Overlay Thea for SketchUp allows you to run interactive rendering either inside Thea window or directly inside the SketchUp view, a feature that we call interactive render overlay. Additionally, with the use of interactive region rendering, you can select and render a region of the SketchUp view, providing ultra-fast feedback for complex scenery. It is a valuable tool in the workflow as it gives you an immediate visualization of modifications to the geometry, environment, depth of field, reflections, light distribution, material properties and external Thea models. Interactive Render Overlay Thea for SketchUp allows you to run interactive rendering either inside Thea window or directly inside the SketchUp view, a feature that we call interactive render overlay. Additionally, with the use of interactive region rendering, you can select and render a region of the SketchUp view, providing ultra-fast feedback for complex scenery. It is a valuable tool in the workflow as it gives you an immediate visualization of modifications to the geometry, environment, depth of field, reflections, light distribution, material properties and external Thea models. Filter 24 reviews by the users' company size, role or industry to find out how Thea Render works for a business like yours. Thea Render Online Repository helps Thea Render users exchange their materials. Thea Render is a state-of-the-art Biased, Unbiased and GPU renderer with a rich set of innovative features, a powerful material system and its own advanced studio, all-in-one. I started out with Kerkythea. It’s a very powerful solution for a free render program. I then moved on to Thea Render which I love and still have Kerkythea installed. SketchUp to Thea – quick render process Troy Homenchuk, based out of Michigan, runs his own design studio called. Troy has a background in architecture, urbanism and design. His design studio builds 3D digital models, produces renderings, photo manipulation, and consults with professionals, who want to bring their in-house rendering workflow to the next level. Here Troy shares with us his workflow on how to get SketchUp models into Thea for a quick render. For those of you who use SketchUp and want to get serious about producing high quality renderings, I suggest. There are many good rendering engines that integrate well with SketchUp, but I like the big three – Maxwell, V-Ray for SketchUp, and Thea. For ease of use, speed, and quality, I find Thea to be my top choice. V-Ray offers the greatest variety of shaders, and Maxwell has a rich library of pre-made materials. Really, you can’t go wrong with any of these three. But if you’re interested in getting your SketchUp models into Thea for a quick render, I’m sharing this little tutorial that takes you through my workflow. It’s not perfect but it works for me. So enjoy and feel free to ask questions if you have any. The design is by and modeled. Step 1 First check the model in Monochrome mode, as all faces must be facing out. By doing this you will be able to see immediately what your face orientation is like. Correct Scene and Size Step 8 Select the materials you want to edit if you wish (a warning has appeared in my model, some bitmaps are missing, so click the button on the left for details’) TIP: If this should happen, you can render regardless, but if you want to recover them, click on the Textures tab where you see the warning symbols. They indicate that there are some missing bitmap files. Right click on the symbol. Then click Missing Bitmaps, and you will get a list of files you need to track down if you wish. Step 9 In Settings, click on Environment>Sky and make sure you have enabled Physical Sky. I used brazil for years in brazil the solution about my question was applying a material into the ground plane for catching shadows! But now using thea, inside rhino as viweport, seems not possible the same thing,only using the standalone renderer. There’s a solution? I think is so much easy using rhino and the viewport instead the thea render standalone howeverthis is the modeli 'm trying to create a car, the first approach is to creare a simple plane for catching shadows,as if i use brazil it’s correct? Inside the standalone there’s an option to insert an infinite plane in which i can project shadows using a own property but in rhino? Agesandros, I have found through trial and error that the Rhino plugin works much better and is far simpler to use than the standalone Thea Studio. The plugin has all the features of Studio. The ground plane you refer to is almost identical to the Rhino ground plane except that it will not use Rhino materials accurately. Be sure Thea is turned on and not Rhino in the Renderer checkbox. Shadows can be tricky with Thea. The distance between the model and light source(s) is a critica factor. I only use rectangular lights or sphere objects with different emitters selected. Play with the intensity and efficacy to adjust shadows. Use a basic white plastic for the ground. Contact Thea for additional help. • If you want an infinite ground plane that is visible, you can use the Rhino Ground as was said before and apply a Thea Material to it that is to your liking (concrete, asphalt etc.). • If you want an infinite ground plane that is not visible and only receives shadows while you still see the Thea Environment Background, the advice from Rallyman is correct, you apply a “Shadow Catcher” material either the way he described or via the Thea Material Editor where it is an option in the General Settings of the Material. Thea Render StudioThis way you can also add reflections etc. The same works with a non-infinite rectangle with the same material, only make sure it’s large enough so you don’t see the borders. • What I also sometimes do is creating a large but not infinite rectangle as Ground Plane and then apply a Material to it that has a radial smooth white-to-black gradient in the Thea Clipping Channel. When “Soft” is ticked, you get a Ground Plane that fades out into the distance or into the (HDRI-) environment. Thea for Rhino supports almost everything that is in Studio and I personally prefer it over working in Studio. I hope this helps, Tom. If it’s too grainy, you need to render longer If the rendering stops too early when you use Production Mode you may need to increase the Samples Limit in the Thea Render Settings -> Termination to a higher value like 1024 or 2048 depending on your scene. Also check what engine you use, for previews, Presto AO may be okay but I pretty much always use Presto MC, since that is the “real thing” (at least as far as GPU rendering goes). EDIT: Just saw in your screenshot that you already use MC, so all is fine Cheers, Tom. Agesandros: • i put a material in the floor what i must do for scale it? UV mapping,right? And if i want a square 50x50 or 60x60 woh can i set the material in the best way?2) the scene costs of a rustic kitchen, i put inside an HDRI for background and the same hdri for global illimination + rhino sun for direct illuminationbut the opposite side of the room is complitely dark!how can i illuminate in a soft way that part? 1.) You can either change the UV mapping or you change the scale in Thea. For such a texture like the floor you may want to use a cubic projection. Open the Thea material editor (I don’t think you can access the finer texture details in the Rhino editor yet) and click on your texture, then you get to this screen. There you can set the spatial size - default is 1x1 meter IIRC. You can find all explanations about it in the Thea Documentation. 2.) Are you using Presto AO or MC? What is your raydepth set to? Do you use a thin-glass material on the window (“thin film”)? Hard to debug without seeing the scene But always remember that this is physically correct rendering - if you push a lot of light through the window, the rest of the room may simply be dark in comparison to the hot spots. Would be the same if you took a photo of the same room. So you can try raising the ISO of the render, which may lead to blown out highlights in this case I would really encourage you to check out the docs for Thea and in the Thea Forum, there are also a lot of tutorials available, for instance here: There are more Tutorials available but they are in the licensed user area. Whether you are up to a long term GPU rendering and servers rental, have a single project to render or need a HPC infrastructure for your own application you will always find a suitable Pricing plan. Single job rendering – Contact us for a price quote. All prices are net. VAT exemption will take place for European business customers providing a EU registered VAT Id and business customers from outside of European Union providing their full company details. VAT will be added for private customers from EU. I like Visualizer also, but there are some problems with it omitting some components from the rendered image. On a recent model, the entire second level and was left out as well as an overhead roof deck, even though these elements were clearly visible in the model I could not find a way to include that part of the model in the rendering. Be very careful when turning off layers within groups or components with this imaging software. Edit: The previous comments reflect my experience with Visualizer when I was using SU2014. Since then I have upgraded to 2015. Rendering the same model that had elements missing before resulted in an acceptable digital image in every instance. After using Visualizer with the later version for several months, I have encountered no problems, so I can enthusiastically recommend Visualizer as an easy way to provide digital renders. The software is simple to use and the results are great. Regarding Visualizer, the price is quite fair and the quality of imagery is above average.
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